All present rules and regulations of the game and that of different versions will remain same except the following change.
If a legitimate ball is bowled and if batsman is unable to make or decides not to take any run out of that ball then one run will be deducted from his score and naturally from the team score.
- Both teams will have to complete decided overs such as 50 or 20 .If the first team gets out before completion of scheduled overs then they come to play (exactly as per the first batting order ) again and complete planned overs.
- To compensate this the opposite team gets three runs per remaining ball. This means if first team gets out in 18 over out of twenty planned , then the opposite team gets 36 additional runs ( 12 x 3 = 36 ). Considering negative runs for batting side this arrangement works extremely logical without affecting spirit of the game.
EXAMPLE I : IF TEAM 'A' HAS SCORED 200 RUNS IN 20 PLANNED OVER AND TEAM 'B' HAS SCORED 199 RUNS AND HAVE 6 BALLS TO PLAY. IN THIS SITUATION IF THEY GET OUT THEN THEY COME TO PLAY AGAIN WITH REVISED TARGET OF 19 RUNS IN 6 BALLS IN REGULAR SITUATION ALSO THIS IS A TOUGH TARGET TO ACHIEVE . IN HIT AND RUN FORMAT THIS IS FAIRLY DIFFICULT BUT WILL KEEP THE THRILL ALIVE THE TEAM A ALSO GETS SOME OPPORTUNITY IF THEY GET OUT BEFORE COMPLETION OF DECIDED OVER .THEY WILL ALSO NEED TO HAVE A STRATEGY TO SCORE MORE THAN 18 RUNS A OVER OR THE BENEFIT GOES TO OPPOSITE SIDE. IN SUCH SITUATION COMPLETION OF DECIDED OVER WITHOUT GETTING ALL OUT PROVES BENEFICIAL.
EXAMPLE II - IF TEAM 'A' HAS SCORED 200 RUNS IN 20 OVER AND TEAM B GETS OUT IN 10 OVER AND MAKES 100 RUNS THEN THEY COME TO PLAY AGAIN WITH REVISED TARGET OF 280 RUNS IN 60 BALLS. WHICH IS VERY TOUGH TARGET AND THERE IS NO DISADVANTAGE TO BALLING TEAM . HERE AGAIN THE THRILL REMAINS IN THE MATCH.
IN BOTH THE ABOVE EXAMPLES GETTING OUT PURPOSEFULLY TO BRING IN FRESH OPENERS TO BAT AGAIN MAKES SITUATION MORE DIFFICULT AND RISKY FOR THE BATTING TEAM BUT OPPORTUNITY EXISTS FOR THEM IF THEY GET OUT IN THE SPIRIT OF HITTING EVERY BALL FOR GETTING RUNS. THE SITUATION BECOMES HIGHLY ENTERTAINING & THRILLING FOR THE VIEWERS.
OVERALL MAKING A RUN ON EACH AND EVERY BALL IS THE FIRST GOAL FOR THE BATSMAN AND THEN SCORING ( HITTING ) MORE RUNS PER BALL.
SECONDLY , INDIRECTLY, BOWLER MAKES RUN FOR HIS TEAM BY BOWLING MAIDEN DELIVERY AND THEN DIRECTLY ADDING RUNS (PER BALL 3 RUNS ) TO HIS TEAM BY TAKING OPPOSITE TEAM OUT BEFORE COMPLETION OF DECIDED OVER.
PLAYING FOR THE TEAM WILL BE EVEN MORE FORCEFULLY EMPLOYED. PLAYERS PLAYING FOR RECORDS AND SELF ACHIEVEMENTS WILL BE EXPOSED.
PLANNING DIFFERENT STRATEGIES THAN THE PRESENT ONES WILL BRING IN FRESH WAVE TO THE GREAT GAME OF CRICKET.
PRACTICING THIS WAY AND THEN PLAYING REGULAR MATCHES WILL MAKE EXCELLENT PRACTICE TO THE TEAMS.
EVERY PLAYER WILL HAVE TO BE A GOOD BATSMAN.
- The second batting team has also to complete the planned over ( 50 or 20 ).
- The run compensation rule ( 3 runs to opposite side per one ball remaining applies to second batting team also.) ( This continues till decided over are finished for second batting side ). In this case, target gets revised for the batting team as explained above.
- Bouncers are not allowed. If bowled then apart from some fine to bowler batsman gets one run & additional delivery and free hit. In this additional delivery no run is deducted if batsman scores no run out of that delivery.
- In case of no ball, batsman gets one run & additional delivery and free hit. In this additional delivery no run is deducted if batsman scores no run out of that delivery.
- In case of wide ball, batsman gets one run & additional delivery . In this additional delivery no run is deducted if batsman scores no run out of that delivery.
- In extreme situations chances of negative scores are possible but description related to limited deliveries and tests will clear all possible doubts AND THIS WILL NOT AFFECT THE EXITEMENT OR RESULTS OF THE GAME.